STEM Arcade

Term: 1-4

Program Type: Remote Learning Program (Design Challenge)

Duration: Approx. 10 hours

Year Level: 7-12

Learning through gaming or play can be a powerful method for understanding difficult concepts. In this design challenge, students will create an arcade game that demonstrates a STEM principle for a younger audience. Students will program custom games, design unique controllers and build cabinets that create an engaging experience for primary school students.

During this program, students unpack STEM concepts and consider the importance of good scientific literacy. Students will also investigate the expansion of the video game industry and its STEM careers. Class discussions and participation in learning activities will provide insight into the fundamentals of good game design – game loops, core mechanics, immersion, challenge and interaction.

Students will then have the opportunity to create their own prototypes using a range of emerging technologies, including programming using MakeCode Arcade, 3D modelling, microcontrollers and digital design. 

Note: Although this program is a remote offering, partner school teachers have the option to book their class into our Online Tech Skill-Up sessions that are facilitated by Tech School staff. Get in touch for more information.

Industry Focus

Video Gaming

Scientific & Technical Services

Curriculum Links





Success Criteria

Develop a game prototype using computer programming

Demonstrate a STEM principle through game design

Understand that design thinking can be used to create solutions to an identified problem

Explain the process and experience for developing a game prototype

Skills Focus


Problem Solving

Critical & Creative Thinking



Tech Skill-Ups

Computer Aided Design (3D Modelling)

Digital Design

MakeCode Arcade

Circuit Playground Express